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Interview with Christopher Brendel
Jan. 31st, 2009
Gelert: What about Stonewall Penitentiary? Does this mean that its release
will be delayed?
Chris: The Filmmaker isn't delaying or interfering with the development
of Stonewall Penitentiary, because, apart from any work that I am able to do on
the game, to progress to the next major stage of development, I will need to hire
additional staff. The big problem with Stonewall Penitentiary right now is, I
must admit, money. The project has far surpassed its budget, and - without turning
this into a political discussion - a sad result of the downswing of the American
economy is that I can no longer afford to actively hire the help I need to develop
and finish the game. While I am eager to finish it, I am limited in what I can do
alone, especially relating to programming. That is, in part, why I have decided to
develop The Filmmaker simultaneously. Instead of just sitting by and waiting for
the opportunity to finish Stonewall Penitentiary, I am using my newly-found free
time to work on a game that I am capable of finishing without a large money
investment or outside help.
Gelert: A while ago, you mentioned to me another game that you were
planning on developing, The Alpha Report. Is this project one you’d still like to
see come to fruition?
Chris: Yes. The Alpha Report hasn’t been forgotten and will be made. The
reason I’m delaying it is because it’s a large project that will take a number of years
to finish. Since I’m still in the process of completing Stonewall Penitentiary, which
has been in development for over three years, I want to hold off a bit before
embarking on another multi-year project. In short, I want to make a few simpler
Gelert: How, in as few words as possible, would you describe your game in such
a way that any yet-to-be-convinced Adventurers will look forward to The Filmmaker
as an essential must-buy for 2009?
Chris: This is a game that will appeal to a different audience than my first
two games. While Lifestream and Shady Brook were cinematic games that
had a strong emphasis on story and character development, The Filmmaker is a
game that can be considered a tribute to the classic days of adventure gaming,
when puzzles took centre stage. Recall the days of The 7th Guest and the
original Myst, when, instead of taking part in an interactive story, you discovered
the game's plot through exploration and puzzle solving, putting the pieces of
the game's story together in your own head. That is what I am striving to
re-create in The Filmmaker.
Gelert: Well. I think that’s it for now, Chris. All that remains to be said is to
thank you very much for giving all of us at Adventure Point this exciting news.
I’m sure everyone who loves Adventure games will be looking forward with eager
anticipation to the mouth-watering Adventure that is . . . . The Filmmaker.
cont'd on page 4
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